I visited my local favourite museum with my elderly mother this afternoon. She now requires a wheelchair to get around, and we were both disappointed to find many of the artefacts were placed too high for her to see. So here are a few things to keep in mind when designing your exhibitions
Read MoreThree Captain Cook Concepts
Here are our ideas for the next Flexhibit. Please let us know which you like best.
1. The Master Navigator:
Learn about Cook's journey's, navigation, and the transit of venus by assembling a kit-set globe, placing incidents from Cook's voyages on it, and calculating the distance of 1 astronomical unit at the scale of your globe.
2. Paradise Lost:
Learn about the history of science, particularly the shift in thinking from exploitation to conservation of natural resources by classifying flora according to three different systems: Enlightenment Science, Maori Tikanga and Ecological Niches. Teams or individuals swap images of flora and race each other to fill all the niches in their cabinet of curiosities.
3. A Hog for a Hatchet :
A bartering game that helps players understand the difficulties of first contact between European sailors and Polynesian Islanders. Each side starts with a different set of rules, and must learn the other side's rules by trading. Captain Cook and the crew of the Endeavour aim to sail away fully provisioned, while the Polynesian Islanders try to retain sufficient provisions and mana to survive. The aim is to learn to negotiate each other's rules for a win/win result, rather than the lose/lose of violence and a war of resources.
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Intouch Design July 2017 Update
Intouch Design has; conducted a survey on the use of our first Flexhibit ( DIY interactive exhibit), Survivor WW1, developed 3 concepts for a new Flexhibit about Captain Cook, and created artworks for a book/exhibition about grief.
Read MoreIntouch December 2016 Update
Intouch Design in collaboration with The South Otago Museum and In Memorium, made it into the Museums Aotearoa Awards Finals, Best Exhibition Regional Social History Category, for “Never a Week Goes By”.
Read MoreFostering New Cultural Understanding: “Never a Week Goes By” in Noumea
I recently returned from a fascinating and thoroughly enjoyable week in Noumea, for the installation and opening of “Never a Week Goes By”.
Read MoreTechnical Tips - Printing on Fabric
All the graphics in “Never a Week Goes By” were printed on fabric. There were several advantages to using fabric.
Read MoreIntouch March 2016 Update
Intouch Design’s interactive exhibit Survivor WW1 is now held by 10 museums/heritage trusts around New Zealand and we are currently investigating the viability of adapting Survivor WW1 for Australia.
Read MoreAre interactives worth having?
A wide range of museums are increasingly interested in using interactives to engage a contemporary audience. But is this affordable, and is it really worth the cost?
Read MoreTechnical Tips - Lighting Glare
I’ve seen some great displays let down by lighting glare. Lighting glare is when a bright light shining towards the viewer overpowers the light illuminating the object that they are viewing.
Read MoreCatching and Keeping the Visitors' Attention
What is the most effective way of organising material so that it captivates the visitor?
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