Intouch Update: From Flexhibit to ActZibit

Now that Intouch is letting you know about the next "exhibit-activity" it's been time to put some serious thought into renaming this thing that is half exhibition, half activity: an exhibition that you can physically play with as a group. We started with the name "Flexhibit", but have discovered that this is in use in the USA. I don't really want to be sued, so this time I've checked, and come up with the name "ActZibit"- the exhibit you can actively play with. It may take me a wee bit of time and advice however to figure out how to change this across this website- but look out for that soon.

Also, Intouch has started a facebook page. It's going to be a bit of a learning curve- but I'm planning to make it entertaining as well as informative.

actzibit logo.jpg

Nga Mihi

Juliet

Pacific Explorers: Cook, Tasman, Kupe: a collection of exhibit-activities

Pacific Explorers is an array of interactive exhibits designed to complement and enliven museum exhibitions for the 250th centenary of Captain Cook’s journey of discovery to New Zealand/Aotearoa and the Pacific. Intouch Design is still developing the details, but provisional costs are now defined and if you are interested in any of these exhibits for 2019 we'd love to hear from you.

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Cook and Tupaia, and the marriage of Maori and Pakeha

I remember Sir Paul Reeves saying that the relationship between Maori and Pakeha was like a marriage, and it required continual work to keep it loving. After a year spent developing a series of exhibit- activities on Cook, Tasman and Kupe, I now think that the matchmakers of this marriage were Cook and Tupaia.

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Three Captain Cook Concepts

Here are our ideas for the next Flexhibit. Please let us know which you like best.

1. The Master Navigator:

Learn about Cook's journey's, navigation, and the transit of venus by assembling a kit-set globe, placing incidents from Cook's voyages on it, and calculating the distance of 1 astronomical unit at the scale of your globe.


2. Paradise Lost:

Learn about the history of science, particularly the shift in thinking from exploitation to conservation of natural resources by classifying flora according to three different systems: Enlightenment Science, Maori Tikanga and Ecological Niches. Teams or individuals swap images of flora and race each other to fill all the niches in their cabinet of curiosities.

 

3. A Hog for a Hatchet :

A bartering game that helps players understand the difficulties of first contact between European sailors and Polynesian Islanders. Each side starts with a different set of rules, and must learn the other side's rules by trading. Captain Cook and the crew of the Endeavour aim to sail away fully provisioned, while the Polynesian Islanders try to retain sufficient provisions and mana to survive. The aim is to learn to negotiate each other's rules for a win/win result, rather than the lose/lose of violence and a war of resources.

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